This is the only protection granted by Pacifist mode. If that other player is in pacifist mode, they cannot be attacked outright, but will not impede the workshop capture bar. Once the other player has been removed from the zone, the capture bar will progress. The player needs to attack the other once to properly tag them for PvP, which occurs without normal consent. If the player attempts to claim an unowned workshop while another player (who is not on their team) lingers within the zone, the capture bar will not progress. If the attacker spends too much time outside of the zone, the progress bar will revert to 100% and they will have to pay another capture fee in order to resume their attack. The defender is able to respawn at the workshop as long as the workshop is not progress to neutral. While both parties are within the zone, the capture bar will not progress.
![scrap mechanic workshop hunters scrap mechanic workshop hunters](https://i.ytimg.com/vi/ksXdhUYHEVc/maxresdefault.jpg)
This will trigger PvP combat for the both the owner (if present) and the attacker. In order to initiate PvP, players may hold the Workshop Mode button in order to initiate an Attack on Workshop event and attempt to usurp ownership of a workshop from the current owner.
![scrap mechanic workshop hunters scrap mechanic workshop hunters](https://i.ytimg.com/vi/fD61-N4Qypk/maxresdefault.jpg)
Additionally, if any of the owner's teammates are within the zone, they too have consented to PvP. While the reclaim workshop event is active, the owner will not be able to enter build mode to create new objects.Įnemy spawns for Claim and Defend events are randomized for each workshop location and include the following:Īll workshops are considered to be PvP zones by the game, and a workshop owner within the workshop zone has consented to PvP by being there. The reclaim workshop event will only spawn one wave of enemies, and will not feature an event marker on the map. If the player ignores a Defend Workshop event for long enough, the quest will fail and a Retake Workshop event will take its place. While a defend workshop event is active, any player can fast travel to the workshop via the event marker on the map. No reward is given if the player fails to engage enemies during a Defend event. The first Defend event usually triggers within a few minutes of claiming the workshop. If the event is failed, a retake event is triggered and the area must be cleared of hostiles. Periodically, Defend Workshop events will trigger where the player must defend the location from small waves of enemies. Workshops in private worlds are unchanged from the public server. Built items remain on the server for other players to scrap or build upon, but are cleared when the server is closed for maintenance. Stored objects are saved, and structures have to be stored piece by piece in order to be saved.
![scrap mechanic workshop hunters scrap mechanic workshop hunters](https://i.ytimg.com/vi/_RNCafrWDYQ/maxresdefault.jpg)
Workshop ownership is lost upon leaving the server, but may be transferred to a team member if the player is in a group. There is no limit to the number of workshops a single player may claim. It is not possible to fast travel to a previously discovered workshop if it is not currently claimed by the player. Additionally, one fast travel mat can be placed, allowing a custom fast travel point.
![scrap mechanic workshop hunters scrap mechanic workshop hunters](https://i.ytimg.com/vi/An3-Q_m-tAA/maxresdefault.jpg)
Once the workshop is under the player's ownership, that player can freely fast travel to the area. A sum of 20-100+ caps must also be invested depending on how many non-default structures are present in the workshop. In order to build at a public workshop, a Claim Workshop event quest must be completed, requiring the player to clear enemies before claiming the workshop. Public workshops function similarly to the C.A.M.P. The workshop at Converted munitions factory